Kuwento - 3D Sculpting
Sat Jan 31 2026
It's always surreal whenever I experience moments of self-awareness. The problem is I always somehow trick myself into thinking that I can do things that I simply cannot do. Sometime in the beginning of the Kuwento project, I believe I mentioned I wanted to use Unreal because it handles realistic graphics better than other game engines. In what universe does that even concern me? I don't have the skill or talent to make realistic game assets. At best, I'm aiming for semi-realism. I'm creating a few assets in Nomad Sculpt and Blender. I may update this post to show progress pictures. Currently, I'm working on the Philippine Forest Dog as I mentioned in my previous blog post.

Feb 1, 2026



Feb 4, 2026
