Loading assets...

Kuwento - 3D Sculpting

Sat Jan 31 2026

It's always surreal whenever I experience moments of self-awareness. The problem is I always somehow trick myself into thinking that I can do things that I simply cannot do. Sometime in the beginning of the Kuwento project, I believe I mentioned I wanted to use Unreal because it handles realistic graphics better than other game engines. In what universe does that even concern me? I don't have the skill or talent to make realistic game assets. At best, I'm aiming for semi-realism. I'm creating a few assets in Nomad Sculpt and Blender. I may update this post to show progress pictures. Currently, I'm working on the Philippine Forest Dog as I mentioned in my previous blog post.

block out of asong gubat

Block out of asong gubat

Feb 1, 2026

asong gubat update 1

Merging block out of asong gubat

asong gubat update 2

Asong gubat looking more like a dog

asong gubat update 3

Adding other big details

Feb 4, 2026

asong gubat update 4

Adding little changes like making the tail longer, using more of a standing pose, etc.